A training course for Super Tank Battles

Publishing on Nintendo Switch 2

How to take a browser game to the Nintendo eShop, using official public sources, without inventing fees or hidden steps.

Sources

Sources and what was not found

Every fee, contact address and process step in this course is tied to a public page. This list is the bibliography. Pages were checked on 15 November 2026.

Nintendo Developer Portal

  • Register as a Nintendo Developer — individual vs company, Switch access request, Unity and native C++ mentioned as environments.
  • Create Account — legal name, Doing Business As name, authority to sign.
  • The Process — the six official steps, including the publishing agreement, age rating, review, and promotional materials.
  • Frequently Asked Questions — age, experience, one programme, price control, free registration and tools, free digital IARC ratings, hardware cost inside the portal, home offices, retail also covered.
  • Developing for Nintendo Switch 2 — requests for the Switch 2 development environment were not being accepted on the date above.
  • Development for Nintendo Platforms — Switch access is a further application, and review takes time.
  • Contact — publishing and developer support addresses, including Europe.

Age ratings

Engines and porting

UK tax and companies

Intentionally not stated as fact

  • Development kit models, prices, or lead times — Nintendo says this information is inside the portal.
  • eShop revenue share, payout schedule, or tax-withholding forms — not on the public FAQ.
  • Official lotcheck duration, fees, or the confidential test checklist.
  • Exact eShop artwork pixel sizes, file formats, or description character limits.
  • A predicted PEGI or ESRB rating for Super Tank Battles.
  • A guaranteed approval, or a published wait time for the Switch access request (Nintendo only says it will take time).

If a page moves or the wording changes, trust the live official page over this course.