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Publishing on Nintendo Switch 2
A practical course for getting Super Tank Battles onto the Nintendo eShop. It is written for a complete beginner in the UK, and it only states fees and steps that can be checked on official, public pages.
Current official position, checked 15 November 2026
Nintendo is not accepting requests for access to the Nintendo Switch 2 development environment. Nintendo says it will post another announcement when it is ready to accept those requests. You can still register as a developer and apply for Nintendo Switch (the current console) access. This course covers both, and it will not pretend Switch 2 access is open when it is not.
Developing for Nintendo Switch 2 — Nintendo Developer Portal
Super Tank Battles is an HTML5 artillery game, being built at supertank.rendell.org.uk. That web build cannot be uploaded to the eShop as it stands. Nintendo does not publish a path for shipping a browser game unchanged. You will need a native port, built with tools that are only available after Nintendo approves you and you accept its Non-Disclosure Agreement (NDA).
How to use this course
- Work through the ten modules in order. Your progress, checklists and quiz scores stay in this browser (localStorage). Nothing is sent to a server.
- Each module ends with a short quiz. A full score marks the module complete. You can also mark it complete yourself once you have read it.
- Download the Submission prep kit when you are ready. It is a ZIP of working drafts for Super Tank Battles, not a Nintendo submission package (an NSP cannot be built without Nintendo’s NDA SDK).
Start module 1 Download the prep kit Source list
The modules
- Module 01
Overview and realistic expectations
The official six-step process, what is free, and what this will actually involve.
- Module 02
Registering as a developer or company
Individual versus a UK limited company, and what Nintendo asks for on the form.
- Module 03
Dev access and development kits
The Switch access request, the NDA, and why kit prices are not on the public site.
- Module 04
Engines and the native port
Unity, Godot, Unreal and GameMaker — and why the HTML5 game has to be rebuilt.
- Module 05
Lotcheck and certification
Nintendo’s review before release, and what is (and is not) public.
- Module 06
Age ratings: IARC and PEGI
The free digital questionnaire, UK/PEGI labels, and how to prepare answers.
- Module 07
eShop page, pricing and release
Who sets the price, what promotional materials Nintendo asks for, and artwork specs.
- Module 08
Tax and payments
What Nintendo publishes, and the UK tax facts you can check on GOV.UK.
- Module 09
Publishers and porting partners
When to bring in help, and the officially listed Godot porters.
- Module 10
Action plan for Super Tank Battles
A step-by-step plan you can follow from this week onwards.
Please read this first
This is not official Nintendo training, and it is not legal, tax or financial advice. Nintendo’s public pages can change. After you register, the portal, your NDA and your publishing agreement are the documents that count. Where something sits behind that NDA, or is only reported by unofficial blogs, the course says so plainly and will not invent a number to fill the gap.